
While the most obvious combos are meant for dealing with enemies, combining powers can also open up new paths.

When Kirby’s wielding a sword, for example, Kirby can raise it up and prompt a fireball-spitting companion to imbue it with flames. Kirby also has his tried and true copy ability, which lets him inhale and acquire most enemies’ weapons and powers: The two sets of mechanics come together in some fun ways. Kirby can recruit the help of almost every enemy he encounters.
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Like of his past adventures, this leads Kirby through a series of self-contained 2.5D platforming levels to banish the maleficent force, fighting classic bosses like Whispy Woods along the way. In the set-up for Star Allies, Kirby awakes from a peaceful slumber and senses a mysterious evil threatening the universe. Unfortunately, the friends you make along the way are a bit too perfect, making Star Allies the easiest of rides in a series known for its overabundant accessibility. On the surface, this twist, which creates a wide palette of new moves for Kirby, would appear to nudge the series forward in terms of strategy. Throughout your journey from Dream Land to the cosmos, you turn enemies into friends and work together to solve puzzles and take on big baddies. Kirby Star Allies, Kirby’s Switch debut, maintains that tradition with yet another playable, but predictable, experience. Even with a fresh mechanical wrinkle, each Kirby game winds up feeling not far removed from Dream Land circa 1993 in Kirby’s Adventure.

That predictability has kept Kirby in games for more than 25 years, but held him back from earning the same reverence as Nintendo’s most iconic characters. For better and worse, the adorable creature-inhaling mascot has delivered a steady stream of familiar, yet charmingly cuddly romps fit for the whole family. There’s no denying that Kirby, the pink puff ball with an insatiable appetite, is a Nintendo staple.
